Having the camera as the customer seemed like a good idea in theory but it turned out to be a lot harder then I originally thought, not to speak about my failure to realistic camera movement but the fact that I had to hand a cup to the customer, we didn't have time to model a custom character for this so I had to use the Edgar model again with a different skin. 


I had Edgar focusing in the centre of the shot true the entire scene but I had to put it to the side because I had hidden the head of the replica Edgar and this was the only way to avoid showing the missing parts of the model.
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But when the camera falls to the floor I snapped straight back into the original view without noticing myself, I only saw it after the movie was rendered.
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So what have i learned? storyboarding is important, I think I should have worked more on the storyboards and maybe polished the animatic more to have a clearer plan for where the shot to go.



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