Alexander Edvard Fusdahl once again stepped up and helped us out. this time he built a procedural texture for our main character Edgar, the texture looks grate but sadly we found out to late that the texture animates itself each time the character moves, this is because the noise map is 3D in it self.

We found this out to late in production and simply decided that the character looks like that because it's magic, a cheap decision but forgivable because of the characters alien appearance.
Watching while Alexander made the Edgar texture I learned enough to make the skin texture for the Ava character.
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