I started the project by testing the biped that comes with max, And I linked the object to the rig. It all resulted in a ugly animation and I realised I wasn't going to use the biped.
I then switched over to doing the animation with the lowmax rig.
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The First major problem I had with animating with this rig was moving the object with the character, I spent far to much time trying and failing on it.
After a lot of web surfing I finally got around to checking the help file that came with the program, to my annoyance I found the answer I had been looking for almost instantly. Next time I will check there first I think. The whole process of animating linking, as to moving the link from one object to another. I still had a problem tho, sure the object now changed what object it was linked to. but it appears it stayed linked to the previous one to. I made this video to show you what I did and the problem I'm talking about.
After I got this new knowledge I made this animation.
But I still ran into tons of problems, the main one being the arm that wasn't linked to the object. The rotation of the arms on this rig was really difficult and after a lot of time and frustration I wound up ditching the entire rig. I decided to try one last time using the rig I made for Oblig 4 last year.
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