Alexander Edvard Fusdahl once again stepped up and helped us out. this time he built a procedural texture for our main character Edgar, the texture looks grate but sadly we found out to late that the texture animates itself each time the character moves, this is because the noise map is 3D in it self.

We found this out to late in production and simply decided that the character looks like that because it's magic, a cheap decision but forgivable because of the characters alien appearance.
Watching while Alexander made the Edgar texture I learned enough to make the skin texture for the Ava character.
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Working with Edgars expressions was a fun experience for me. since hes such a cartoony character we could really pull his expressions to quite extreme shapes.
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Sadly I am not the best rigger so it became quite a bit more difficult pulling his extreme facial expressions in the final work but I did my best and ended up with quite a few amusing results.
 
For the First part of the rig i used this series of videos as a guide.
Because of the mistake I mentioned in the previous post I had to build this rig twice so I leaned quite a lot from it.
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There was a lot of things in the tutorial that didn't make any sense however so I asked Sebastian Antonsen if he could help me to make twist bones in the rigs arms. He made them for me and he also made an awesome finger rig for us that made animation a lot easier for us.
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I have this tendency to zone out from time to time and sadly this time it cost me dearly.

After having used my Easter vacation to figure out how to unwrap the main character, it turned out that I had made a fatal mistake several steps back. Apparently you cant just go on and scale your models and I didn't know that before it was to late.
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But it was a good learning experience that I will bring with me on to future projects so it wasn't a total loss.
 
In the original plan there was another planed scene that got cut because of time constraints.

This Scene would have put Edgar in the role of a life guard for a bunch of kids.
The second thing that was cut was Mr Drippy the Drippy Burger boss. He was in the plans a long time before he was cut, he was even in the original story boards. I was a bit sad to cut him but that's life in production.
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This is the concept art I did for the design of Edgar and the Drippy burger props. Sadly I got a bit lost in the modeling and didn't finish my original designs but that's life.
 
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Thomas Stockley is a nice guy I met in a game related forum quite some years ago. We have kept in touch after I left the forum, so when I said I was looking for a voice actor for the main character he immediately showed interest for the part. After a audition the group agreed that he was the man for the job.


He speaks English as his first language so his pronunciation is perfect.

 
While looking around for people that had done similar stories to what we where doing I found this wonderful piece of hilarity.
In this video the character is being given different jobs from job finder, After seeing this it kind of makes me wish we had taken a similar direction ourselves.
To late now however so I will just have to make sure to do more research before starting on future projects.
 
About time I started making these ^^

Edgar come from one of my many sleepless nights. One of my biggest idols Mr Jhonen Vasquez made a comic book named filler bunny that he had drawn in one night ^^
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I decided to attempt this myself so on a diet of coffee and sugar I came up with Edgar the Demon that was tired of hell ^^


Sadly I'm not sure where my original pages are but I redrew him with his original design.
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So that's one ^^ 19 to go
 
The model is done, now comes the hard task of riding the little Devil.

The arm was made for us by Alexander Edvard Fusdahl